Don’t worry, there are no April Fools jokes here. Let’s talk development!
Armed with Wings Rearmed is coming along nicely! I exhibited Rearmed at iFest in Melbourne and got a ton of positive feedback! I’ve done a blog post over at Sun-Studios.net, go check it out for more specifics on iFest. Players had a chance to play my new build, with lots of cool features. Here are just a few improvements I’ve made over the past couple of weeks:
Drop rocks on enemies
The eagle can pickup and move around items such as rocks, keys and weights. There have been countless times where I’ve seen players try to drop a rock on top of an enemy, and upon realizing it can’t be done, they become disappointed. Now you can! You can totally drop rocks on enemy heads! Look! It deals no damage, but it’s funny none the less. Perhaps the weights could crush an enemy completely….
A new enemy type as appeared! Remember those flaming skulls from Armed with Wings 3? Remember how annoying they where? We’ll now they are back… only way cooler and less annoying! These guys are skulls attached to vines that hide in the ground, popping up when you’re near by. They can also shoot energy bullets! They take time to charge up, but the bullet are very fast!
Updated prop art
Take a look at the foorpad – it’s now surrounded with a cool, animated structure which also lights up when you touch it. This was a crucial update, as the original floorpads where unnoticeable – now these are VERY noticeable!
I’ve also improved the the rock switch asset hasn’t been updated since 2008. You may remember that it was a black rectangle with a red square on the top. Now it actually has an interesting shape! Also, when you drop the rock on top, it has a cool light effect and pulse.
The standard soldier enemy has also received some love with a brand new animation set! I’ve also adjusted his attack speed, and he does 2 strikes instead of one. Before, he was boring, ugly and predictable. Now, he’s just far more interesting.
I’ve got more levels in the works, and even more enemy types coming too! I’ll keep ya’ll posted on more development news next week!
Any questions? Sound off in the comments below, or shoot me an email firstname.lastname@example.org