PAX Aus 2016 – Survival Demo Available!

Posted by on Oct 22, 2016

2015 Indie Showcase Winner, Armed with Wings Rearmed returns to PAX Aus! Survival Demo Available! Lightning strikes twice! The electrifying Indie Showcase winner Armed with Wings Rearmed returns to Pax Australia in 2016. Armed with Wings Rearmed is a 2D Action Platformer with a feathery twist – play as both a Samurai Warrior and his companion Eagle! Explore the dilapidated wasteland of Black Mist, strike down powerful foes and deliver justice to the tyrant King. Today, Sun-Studios has released a Free Browser Demo: Rearmed Trials, is now available to play on Newgrounds.com. Gamers will be soaring to new heights as they take up the sword against the Imperial horde in a battle for survival! Sun-Studios will also be hosting a Prized Elimination Tournament on the day where players will battle it out in Multiplayer VS until a winner emerges. The winner will walk away with a Special Armed with Wings Package, so be sure to stop by the PAX Rising Booth for your Armed with Wings experience! Armed with Wings Rearmed is in active development on Steam Early Access and will transition to Full Release early 2017. Play Rearmed Trials on Newgrounds.com Armed with Wings Rearmed Store...

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Posted by on Jul 20, 2016

Rearmed Reinvented The Rearmed Armoury has been Reenvision, Reinvented if you will – completely Revamped and now Released. Rediscover the fully Realized Range of arms in Rearmed. Before this update… Rearmed launched into early access with a small selection of Weapons and Boosters. I always felt that the system was lacking in quantity, and in weapon choice. Rearmed only offers the choice of a better weapon, and in my opinion that is not enough choice. Weapons should be competing against each other for the players attention. Different weapons should be better suited for certain tasks. There should be no Single Ultimate Sword that will forever eclipse any other choice. There now, until now I have finally solved this! What’s new in 0.8.14? A brand new weapon system with 50+ weapons! Weapons now define your booster set. Each and every weapon has a different configuration of available booster slots as well as [u]linked[/u] boosters that cannot be changed. Some weapons even have Ability Booster slots, with 2 maximum. Ability boosters are linked to [Q] and [W] on keyboard, or [X] and [Y] on controller. Full Change Log Features & Updates +50 weapons More Unlocks New Weapon/Booster system New Booster – Speed Boost New Booster – Extra Range New Booster – Fire Ball New Booster – Attack Lunge Fixes & balancing Can use two Ability Boosters Performance optimization Apologies for this long waited update, I fell sick twice during the last month. Development has been incredibly challenging. Most of the work involved reworking the menus to accommodate the new weapon system. I also developed a new ‘Weapon Designer’ application to help me customize weapons quickly and feed the changes into the game engine. The difficult part is now over – the game has never run more smoothly. Feedback on this update would be hugely appreciate! Please leave a comment in the...

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Update 0.8.13 Boosters!!

Posted by on Jun 11, 2016

Update 0.8.13 Boosters!!

Boosters! I’ve just introduced like – 4 new booster that SERIOUSLY mix things up! Steal some enemy life, spawn a rock to smack around, shoot Ice spikes and enemies + more! This update also fixes a whole lot of annoying issues, that’s to the community for pointing our bugs! Here’s the full change list: Features & Updates   New Booster – Leech New Booster – IceSpike New Booster – Handy Rock New Booster – Gravity Hit Fixes & balancing   Double Hit nurfed Equip Screen bugs LoneWarrior hitbox adjustments Icespike / Rock bugs Revival Lightning bug Audio bugs Various minor changes Known Issues   Combining multiple Ability Boosters can have strange results. Booster Icons could look better… Remember, Rearmed now has Multiplayer – you should challenge your...

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Local Multiplayer Update

Posted by on May 29, 2016

Local Multiplayer Update

Local VS Multiplayer has been added to Rearmed! First to 3 KO’s wins the match. Supports gamepads and keyboards. It might take some time to nail the balancing so I’d love to get some feedback on how VS Mode feels. I hope there are not a lot of cheap tactics. Here’s the update log: Features & Updates Local VS Multiplayer New Music Track for Multiplayer Ice Spikes breakable   Fixes & balancing !!! ??? removed Vandheer balacing Player recovery changes Gamepad Bugs Various...

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Feb Update

Posted by on Feb 25, 2016

In case you are wondering where the next update is at, I’d like to let everyone know that it’s not quite finished yet and I thank you all for being patient! The next update, 0.8.4¬†will introduce a new Boss Battle. Not just any battle, but the final battle – Vandheer round 2! 0.8.4 will also fix a whole bunch of bugs that have been reported too. The final battle with Vandheer is looking epic! I really want to craft an incredibly fun and challenging encounter, which should be repayable and memorable. I’ll do my very best to get the update out this weekend. Blew are some screenshots of the chaos in...

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Rearmed New Year Recap

Posted by on Jan 26, 2016

Armed with Wings Rearmed launched into Early Access in May 2015. The game has since been radically improved, revamped and further polished! A massive high five to all the Early Access adopters who have contributed to Rearmed with invaluable feedback and player testing. I hope that I’ve provided you guys with an enjoyable experience – it’s only getting better from here! There are more major updates to come, Im working my hardest to have the game ready in Q1 2016. 2015 marked the return of Armed with Wings. Rearmed (the first AwW title to be released since 2011) launched into Early Access, was picked to Showcase at PAX Aus 2015 and has even been covered by 2 printed magazines, IndieGameMag and PCPowerPlay! Since Early Access Launch I’ve delivered 12 content updates. Let’s take a look at how much as changed in Armed with Wings Rearmed. Rearmed’s combat system has been drastically expanded with new moves, more power attacks and a complex dodging system. Enemies have also been upgraded with more complexity and attack patterns. The idea is to make the player feel like a complete anime-style, samurai bad ass. Play testing at PAX Aus certainly indicates that the new Combat is on point! The old boring Combat System… Super fast and fluid new Combat System! Earlier in Jan 2016 I introduced a new playable character – the main antagonist, Vandheer. Perhaps this is the most exciting feature added to Rearmed. Vandheer is aggressive, fast and fluid, yet difficult to master. His moveset is influenced by his previous skills in other AwW titles, yet distinctively new and very much Rearmed. Vandheer stomping units in 2016! The original Armed with Wings has 12 levels. Rearmed launched with 25 levels. Rearmed now currently has 30 levels. 5 extra levels may not seem like a huge increase – but half of the existing levels have been greatly expanded with new areas and multiple starting and exit points. Slide down some new slopes! More features New enemies have been introduced to address the repetitiveness of combat, and encouraging players to change strategy based on the enemy behavior. Razor is familiar to the regular Soldiers, but more cautious and quicker. The Skull Flame enemy is a replacement for the Bomber. I did have plans to improve the Bomber, but thought it would be better to get some more monster creatures in the game. Finally, A...

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