Exciting news! Rearmed is coming to Steam Early Access on May 28th 2015! Feast your eyes the trailer (which is totally awesome and only took me a REALLY long time to make)
Why Early Access? There are MANY reasons – let me rant:
For the Players! None of you have had a new Armed with Wings game since 2011. Some of you may have grown from teens to adults. I received a message the other day from a fan, he wrote ‘I saw the game on GreenLight, what a blast-from-the-past. I remember this from my childhood’. CHILDHOOD! Feedback! It’s difficult to get good feedback. Good feedback requires playing the whole game, and over again. Myself and everyone around me is busy like hell. Steam can provide me all the feedback I need. Updates! I’ve realized that all the changes I’m currently making to the game, you guys could experience it all in the form of updates. Exposure! I want Rearmed to succeed, and people need to know about it. Early Access is a good model for gaining exposure before launch. Community engagement! I want ya’ll involved, discussing ideas, suggesting things and united as one! Backed by Valve! Early Access is Vales program and they back it. I like the idea of being part of a supported program of a select few of games.
Considering the state of Rearmed (which is very much near completion) I think Early Access makes sense. Let the players who want this game have it now and experience it for what it’s worth. Updates to the game will be made, which the community can influence with suggestions and feedback.
Preparing for Early Access:
Early Access needs to be done right. I don’t want players to download an update and then be wondering ‘so…. what exactly has changed?’ Now that I’m preparing the first Early Access build, I need to make sure the Interface can communicate what content is in development, and what content has been updated.
Major Progression Balancing
This is a big deal. I’ve made huge adjustments to… many, many things… ultimately, the balancing of the entire game has shifted. The game is now much harder than before, and getting newer weapons is KEY to managing the difficulty of later levels and enemies. The weapon stats have a huge effect of the Lone Warrios abilities, effecting health, damage, speed, attack speed and attack range. Enemies were too easy, now they are more aggressive, and have additional attacks with increased range. Also, enemies become stronger and faster with each passing level. Weapons will now unlock based on your score (more on that below). The entire game progression is now far more interesting and meaningful.
Story Mode Menu
MainMenu>StoryModeMenu>EquipmentMenu>GAME. I’ve added a Story Mode Menu to present some useful information to the player before beginning. This menu shows your best run, score, time… it even displays which weapons and items you had equipped and all the levels you’ve completed so far. Finally, it allows you to choose difficulty (Hard difficulty is in development, will be an Early Access update).
Previously, weapons and items become unlocked by collecting a pickups hidden in levels. That is no longer the case. Your score contributes to score pool. Once full, an item is unlocked. The remaining score goes to the next item, and the next, and next, next….
Those who watch me on Twitch.tv may have seen me animating this. The Lone Warrior kicks up dust whenever he does an attack! Very pretty frame-by-frame animation!
New Perk Icons
The old perk icons… had ideas, to say the least. They where horrible, but did lay the foundation and guided the style for the SPANKING NEW icons! Take a look:
Flash uses SharedObject to save user data. These are basically internet cookies. While this is a great solution for browser games, Rearmed is a Windows PC game and should use save.files. Now it does! Saves are stored in Documents/My Games/Armed with Wings Rearmed.
There are TONS of little new things, updated, tweaks and fixes. A full list will be detailed in the changelog.txt included in the game directory.
Mark your calendars for the 28th people! Rearmed is coming!